Bête Noire Contribution
For the development of Bête Noire, I was primarily responsible for implementing the core character mechanics as well as designing and implementing the menu UI functionality. During the later stages of development, I also took up the responsibility of gathering, editing and implementing the music and audio assets for the game.
This created an abundance of tasks which taught me very important
lessons in both task and time management. I learnt how to use Trello
boards proficiently by breaking down tasks using divide-and-conquer
technique, set myself checklists for the required implementations
needed for each task, and assigned due dates to my tasks to ensure I kept ahead of the project timeline.
I also acquired excellent teamwork skills as some implementations required me to collaborate with my team members being that some tasks were perquisites of the other programmers tasks, or working with the art designer to create UI and HUD elements.
At the end of the project, a showcase of our final product was conducted
where the team presented the final features of the game and received a
grade of 100%.


Tasks with user 'C' assigned to them were mine.